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Latest News

port80.se delink

port80.se.quakenet.org delinking. It is with great sadness that we must farewell port80.se from QuakeNet after nearly 20 years of service. Unfortunately the hardware problems they were experiencing could not be resolved, and so the decision to delink the server was ...

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Merry Xmas!

QuakeNet staff wishes everyone a Merry Christmas and a Happy New Year. Thanks for your continuing support!

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New server link

New Server stockholm.se.quakenet.org As of this week we are welcoming a new server to the game, its stockholm.se.quakenet.org kindly hosted by Sunet. While we are getting a new server, we are losing an old one. Since last week portlane.se.quakenet.org has ...

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A Day on QuakeNet

Posted by meeb on Tuesday 16 November 2010

QuakeNet is the largest internet relay chat (IRC) Network in the world, this is an attempt to demonstrate the activity on the network (it looks much better full screen and in high def over on vimeo!).

A Day in QuakeNet from QuakeNet on Vimeo.

This is one day of activity, 24 hours, midnight to midnight in UTC, on the QuakeNet IRC network summarised into a 12 minute data visualisation.

Each dot represents a new user connecting to the network, there are some 400 new connections per minute on average in this visualisation. Users are linked by joining shared channels. When a new user joins a shared channel it is joined by a line with all other users in the channel already that have had activity within the last 5 minutes. In effect, this shows real time communications between the users of QuakeNet over a single day.

All data was collected strictly anonymously at a high level.

The data snapshots were collected via a network service that already stores connection data in memory, anonymous network data dumps (purely stating 'this user is new' information) were collected at a regular interval for a 24 hour period. These data blocks were then pre-processed using one off Python scripts into a usable cohesive time-line of connections, and the users resolved to their geographic locations.

The final visualisation was produced using processing over several hours (the original source is above 1080p) using an OpenGL renderer. The background map is a re-aligned and tweaked world map from the NASA blue marble project.

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