What channel modes are available on QuakeNet?
Channel mode +b
Bans an address from a channel. Any user with a host mask matching this address will be denied entry to the channel. If the user is already in the channel and does not have op/voice status, the user will not be able to speak.
Usage: /MODE #channel +b nick!ident@host
Note: When a new QuakeNet fake host is banned (i.e. !@authname.users.quakenet.org) that authname is banned regardless of the user's host.
Channel mode +c
No control codes
Prohibits mIRC & ANSI control codes (colours/bold/underline/italics/reverse) from being sent to a channel.
Usage: /MODE #channel +c
Channel mode +C
No channel CTCPs
Prohibits channel wide CTCPs.
Usage: /MODE #channel +C
Channel mode +D
Delayed join mode
Joining users will not be shown until they are opped/voiced, change the topic or speak.
Usage: /MODE #channel +D
Note that hidden users will not be revealed when the mode is cleared. Hidden users can be seen with /NAMES -d #channel.
Channel mode +d
Hidden users present
This mode is set automatically by a server when channel mode +D is cleared and there are still users hidden in the channel. It can only be set or cleared by the server and is removed automatically when all users become visible. Hidden users can be seen with /NAMES -d #channel.
Channel mode +i
This prevents users from joining a channel until they are invited by a channel op, L, or Q
Usage: /MODE #channel +i
You may invite users by typing /INVITE nickname #channel. Note that inviting a user bypasses possible bans set on him.
Channel mode +k
Key'ed (Passworded) Channel
Sets a key/password on a channel, without which people will be unable to join the channel.
Usage: /MODE #channel +k key
To join a channel which has a key set, do /JOIN #channel key
To remove channel mode +k, use /MODE #channel -k key
Channel mode +l
Only allows a certain number of people to join the channel.
Usage: /MODE #channel +l limit
Channel mode +m
This mode moderates the channel, i.e. prevents users without voice or op status from sending messages to a channel.
Usage: /MODE #channel +m
Channel mode +M
Moderate for non-authed user
Non-authed users cannot speak in channels having +M set as long as they are not voiced nor opped.
Usage: /MODE #channel +M
Channel mode +n
No external messages
This prevents users from externally messaging a channel. The users must be on the channel to message it.
Usage: /MODE #channel +n
Channel mode +N
No channel notices
Prohibits the sending of channel notices.
Usage: /MODE #channel +N
Channel mode +o
Gives operator status to a user on a channel, allowing them to set or remove channel modes, kick/ban users, set the topic when channel mode +t is set and invite users into the channel.
Usage: /MODE #channel +o nickname
Channel mode +p
This prevents the users in the channel being viewed externally. The channel also does not appear in a /LIST or /WHOIS, however the topic can be viewed using the /TOPIC command. Also see channel mode +s. +p cannot be set at the same time as +s.
Usage: /MODE #channel +p
Channel mode +r
Authed users only
This mode only allows users authed with Q to join the channel. They will receive the message "You must be authed to join this channel (+r)" when they attempt to join your channel when not authed. Once they have authed they will be able to join the channel normally. +r is a useful mode to set during flood attacks rather than +i (invite only).
Usage: /MODE #channel +r
Channel mode +s
This prevents the users in the channel or the topic being viewed externally using /TOPIC. The channel also does not appear in a /LIST or /WHOIS. Also see channel mode +p. +s cannot be set at the same time as +p.
Usage: /MODE #channel +s
Channel mode +t
Only channel operators may set the topic.
Usage: /MODE #channel +t
Channel mode +T
Deny multiple channel messages
Messages with multiple channel targets (for example /amsg) cannot be sent to channels having +T set. A multiple channel target message is defined by more than one channel given as parameter.
Usage: /MODE #channel +T
Channel mode +u
No Part/Quit reasons
If a user is in any channel with channel mode +u set their quit and part messages are stripped, e.g. Quit (User definable quit message) would appear as Quit (Signed off).
Usage: /MODE #channel +u
Channel mode +v
Gives voice status to a user on a channel, thus allowing them to speak when the channel is moderated.
Usage: /MODE #channel +v nickname
By default, channels are created with the flags +tCNn
Other help articles under General Help
- Can I join QuakeNet staff?
- Can I register my nickname?
- Can you give me flags on #channel?
- Contact information.
- Do you support IPv6?
- How do I add/remove someone on a channel?
- How do I link a server to QuakeNet?
- How do I register my channel?
- How do I set/unset channel/user modes?
- I am banned from a channel for no reason, why?
- I'm G/K-lined, what can I do?
- I own a channel - what are my responsibilities?
- I've banned a user, but he keeps on rejoining. What to do?
- I've lost my password!
- I want a channel but there is already someone in it. What can I do?
- My channel is G-lined, what can I do?
- My #channel is suspended/G-lined!
- Nobody has ops in my channel, what can I do?
- People are flooding me, what can I do?
- People are join/part flooding my channel, help!
- Someone has taken my nick.
- Someone is abusive towards me, what should I do?
- Someone took over our channel!
- There is only Q/someone on a channel, can I have that channel?
- What are IRC Operators?
- What are the official channels?
- What channel modes are available on QuakeNet?
- What do those G-line reasons mean?
- What do those quit messages mean?
- What do those symbols before channels in a WHOIS mean?
- What is a g/k-line?
- What is a 'mask'?
- What is a QuakeNet account?
- What is IRC? What is an IRC Network?
- What services does QuakeNet have for its users?
- What user modes are available on QuakeNet?
- Why can't I remove channel mode +d?
- Why can't I see people joining my channel?
- Why do I get error 'bad username' when I try to connect to QuakeNet?
- Why do I receive "Cannot send to channel"?
- Why should I use QuakeNet?